however; it was completely written in C++
i was hoping to compile in C++ instead of C but thats not possible i was thinking
then i was looking around and i saw ppl using main.cpp stuff so maybe it was me doing all shit wrong.
so i renamed my name to a cpp but...
main.c -> c:/stuff/devkitPro/Projects/Test/source/TestClass/Client.h(15): error: expected '=', ',', ';', 'asm' or '__attribute__' before 'TestClass'
well, C doesn't support a class so we know why it says that
main.cpp -> 1>make[1]: *** No rule to make target `c:/stuff/devkitPro/Projects/Test/source/main.c', needed by `main.o'. Stop.
where the hell did that main.c come from? shouldn't makefile look for both c & cpp?
so, am i doomed to use shit structs to get a class feel or am i missing something here?
thx in advance. >_>
EDIT: its fixed. reloaded project and it worked (must've had it saved somewhere that i was still main.c) but now im having compile issues deu to the importing stuff. *looks up how he should import PCSTR & addrinfo*
EDIT : fixed that too. but now i have this:
1>c:/stuff/devkitPro/Projects/includeTest/source/main.cpp(126): undefined reference to `ClassClient::Init()'
1>c:/stuff/devkitPro/Projects/includeTest/source/main.cpp(128): undefined reference to `ClassClient::SetInfo(std::string, char const*)'
1>c:/stuff/devkitPro/Projects/includeTest/source/main.cpp(132): undefined reference to `Killtest();
Code: Select all
//main.cpp
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <gccore.h>
#include <wiiuse/wpad.h>
#include <network.h>
#include <unistd.h>
#include <string.h>
#include "Networking\Networking.h"
static void *xfb = NULL;
GXRModeObj *vmode;
void WaitForAButton();
void InitNetwork();
#define HOSTNAME "www.google.com"
using namespace std;
//---------------------------------------------------------------------------------
int main(int argc, char **argv) {
//---------------------------------------------------------------------------------
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
WPAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings of TV
switch (VIDEO_GetCurrentTvMode ())
{
case VI_NTSC:
vmode = &TVNtsc480IntDf;
break;
case VI_PAL:
vmode = &TVPal528IntDf;
break;
case VI_MPAL:
vmode = &TVMpal480IntDf;
break;
default:
vmode = &TVNtsc480IntDf;
break;
}
/*** Let libogc configure the mode ***/
VIDEO_Configure(vmode);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode));
// Initialise the console, required for printf
console_init(xfb,20,20,vmode->fbWidth,vmode->xfbHeight,vmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(vmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
// The console understands VT terminal escape codes
// This positions the cursor on row 2, column 0
// we can use variables for this with format codes too
// e.g. printf ("\x1b[%d;%dH", row, column );
printf("\x1b[2;0H");
//printf("waiting to start test and test's init (network & reset)...(press A)\n");
int space = 0;
for(space = 0;space < 79;space++)
{
printf("1");
}
printf("\n11");
for(space=0;space <= 24;space++)
{
printf(" ");
}
printf("DacoTaco's Network Tester");
for(space=0;space <= 24;space++)
{
printf(" ");
}
printf("11\n");
for(space = 0;space < 79;space++)
{
printf("1");
}
printf("trying to init stuffz...\n");
Initstuffz();
WaitForAButton();
Classtest test;
while(1)
{
test.Init();
test.SetInfo(HOSTNAME,"80");
WaitForAButton();
break;
}
Killtest();
return 0;
}
also, including the client.h on it self doesn't help cause it'll say redefinition ...
and since im importing a C++ "lib" of mine (for windows its lib, for wii currently its just a bunch of code you include) what is the point of including 3 things just to get 1 part of the lib? :/
hell, Killtest(); is found in networking.h/cpp ...