Proper Model Conversion from Blender

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Sylus101
Posts: 179
Joined: Wed Dec 24, 2008 5:08 am

Proper Model Conversion from Blender

Post by Sylus101 » Mon Oct 12, 2009 5:09 am

I'm dumping my post in favor of just letting everyone know... that Googling for "Blender to NDS" has given me 3 different methods for generating a proper binary export with correct normals that react wonderfully to lighting.

Exporting from Blender 2.49 to .3ds or .x format and then converting to bin with the NDS Model Exporter does not appear to be creating normals correctly. I do not know if the issue is with the Blender export script or the Model Exporter.
Last edited by Sylus101 on Fri Oct 16, 2009 3:08 pm, edited 2 times in total.
-Sylus "Not Stylus..." McFrederickson

Come visit my web site.

Sylus101
Posts: 179
Joined: Wed Dec 24, 2008 5:08 am

Re: Best approach moving forward...

Post by Sylus101 » Wed Oct 14, 2009 6:25 pm

See above.
-Sylus "Not Stylus..." McFrederickson

Come visit my web site.

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