gxSprites example project
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gxSprites example project
Hello there,
I've just installed devkitPPC using the installer (windows, 1.4.7 build).
Copied the examples to a seperate folder, and compiled fine.
I also installed SendElf and tested sending the DOL's across to my Wii (using Homebrew Channel).
The HelloWorld example was fine - no problem.
The problem I've got is with the gxSprites example - it builds fine, sends and loads OK. It then runs for about 2 or 3 seconds and then freezes. I have to do a hard reset on my Wii (not on the Wiimote).
Has anyone else got this issue? (Apologies if this is in the wrong forum.)
(Pal Wii, 3.2)
I've just installed devkitPPC using the installer (windows, 1.4.7 build).
Copied the examples to a seperate folder, and compiled fine.
I also installed SendElf and tested sending the DOL's across to my Wii (using Homebrew Channel).
The HelloWorld example was fine - no problem.
The problem I've got is with the gxSprites example - it builds fine, sends and loads OK. It then runs for about 2 or 3 seconds and then freezes. I have to do a hard reset on my Wii (not on the Wiimote).
Has anyone else got this issue? (Apologies if this is in the wrong forum.)
(Pal Wii, 3.2)
Re: gxSprites example project
That happened to me, too. But it mysteriously stopped freezing, for me... Have you tried running the example from SD?
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- Posts: 6
- Joined: Fri Jun 27, 2008 10:17 pm
Re: gxSprites example project
Thanks for the reply - just tried it from the SD card and still get exactly the same result. Interestingly enough if I reduce the number of sprites it runs better (but still hangs eventually).
Re: gxSprites example project
Hi,
I had the same problem. In my case it was because I had a GameCube memory card plugged in too. Once I removed it, it worked fine.
I have no idea why
I had the same problem. In my case it was because I had a GameCube memory card plugged in too. Once I removed it, it worked fine.
I have no idea why
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- Posts: 6
- Joined: Fri Jun 27, 2008 10:17 pm
Re: gxSprites example project
OK thanks for the reply - no GC memory card in mine, so still puzzled...
Re: gxSprites example project
Mine didn't have the cards inserted since I tried that example either...shaymanjohn wrote:OK thanks for the reply - no GC memory card in mine, so still puzzled...
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Re: gxSprites example project
OK, took my SD card round to my mates house and tried it there. Result? Worked perfectly. Hmmm.
Only difference between my set up and his was that he had his Wii set to output 50Hz(576i).
So, I tried that on mine and it works - no crashes. Setting it to 60Hz(480i) or EDTV/HDTV(480p) causes it to crash.
Can someone (maybe with a Pal Wii?) check the same thing on theirs and let me know if you see the same...
Thanks.
Only difference between my set up and his was that he had his Wii set to output 50Hz(576i).
So, I tried that on mine and it works - no crashes. Setting it to 60Hz(480i) or EDTV/HDTV(480p) causes it to crash.
Can someone (maybe with a Pal Wii?) check the same thing on theirs and let me know if you see the same...
Thanks.
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- Posts: 6
- Joined: Fri Jun 27, 2008 10:17 pm
Re: gxSprites example project
Actually, it works fine on my mates at 50Hz and 60Hz...
I give up!
I give up!
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Re: gxSprites example project
Hmm, interesting.
What's the difference between your Wii and your friend's Wii?
Are you using a different boot method? Does he have a later firmware?
What's the difference between your Wii and your friend's Wii?
Are you using a different boot method? Does he have a later firmware?
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- Posts: 6
- Joined: Fri Jun 27, 2008 10:17 pm
Re: gxSprites example project
We've both got pal Wii's on 3.2 - I run mine through component leads, he's got his through RGB scart.
The only other difference is that I've got a drive chip (D2PRO) and he hasn't...
The strange thing is that all the other examples work fine (and other homebrew I've downloaded)...
The only other difference is that I've got a drive chip (D2PRO) and he hasn't...
The strange thing is that all the other examples work fine (and other homebrew I've downloaded)...
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