How do you put the soundbank in the filesystem?

support for the gba/nds sound library from www.maxmod.org

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loon810
Posts: 2
Joined: Sun Aug 17, 2008 3:37 am

How do you put the soundbank in the filesystem?

Post by loon810 » Sun Feb 08, 2009 7:27 pm

When the docs say you can initialize the sounbank from the filesystem, what filesystem is meant?

GBFS?
NDS?
Stored on the ROM directly?

eKid
Posts: 65
Joined: Sat Dec 06, 2008 6:07 pm
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Re: How do you put the soundbank in the filesystem?

Post by eKid » Mon Feb 09, 2009 10:52 am

loon810 wrote:When the docs say you can initialize the sounbank from the filesystem, what filesystem is meant?
The filesystem of the card/backup device you're using. I don't know much about the file i/o stuff but maxmod just uses the C file i/o functions so the user can setup that however.

headkaze
Posts: 13
Joined: Wed Oct 21, 2009 5:57 pm

Re: How do you put the soundbank in the filesystem?

Post by headkaze » Mon Dec 07, 2009 6:00 am

Just a suggestion; it would be nice if mmInitDefault(); returned false if the load failed.

dheart88
Posts: 44
Joined: Sun Dec 13, 2009 3:00 pm

Re: How do you put the soundbank in the filesystem?

Post by dheart88 » Sun Dec 13, 2009 3:25 pm

I agree with u, headkaze..

dheart88
Posts: 44
Joined: Sun Dec 13, 2009 3:00 pm

Re: How do you put the soundbank in the filesystem?

Post by dheart88 » Sun Dec 13, 2009 3:34 pm

I'm trying to combine nitrofs and maxmod.. but it still fail.. i hope for some example...

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