Homebrew Project Questions
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Re: Homebrew Project Questions
Palette index 0 is transparent.
Re: Homebrew Project Questions
Ah, I should've guessed.WinterMute wrote:Palette index 0 is transparent.
9. Can hardware scrolling be done on tiled backgrounds, and if so, does it move by pixel or by tile width (8 pixels) and how is it done?
Re: Homebrew Project Questions
the example all_in_one has code for regular scrolling and scrolling with a smaller hardware tilemap and a larger tilemap stored in memory. Also many other things. Its a great example.
devkitPro\examples\nds\Graphics\Backgrounds\all_in_one
devkitPro\examples\nds\Graphics\Backgrounds\all_in_one
Re: Homebrew Project Questions
Actually, the DS hardware is the one to blame in this 1 vs 2 - 4-byte copy conundrum. It seems to be designed that way.
See the Notes below the tables here: http://nocash.emubase.de/gbatek.htm#dsmemorycontrolvram
See the Notes below the tables here: http://nocash.emubase.de/gbatek.htm#dsmemorycontrolvram
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