My game crashes using a mod file and JPGs

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PacoChan
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My game crashes using a mod file and JPGs

Post by PacoChan » Tue Aug 31, 2010 2:30 am

Hi, everyone.

I'm doing a graphic adventure, and I did a function that loads a bunch of JPGs sequentially using gba-jpeg lib, so it plays like a video. Until now, I've used some wavs with maxmod and everything worked fine. But now I added a mod too, and now the game crashes when it tries to decompress a JPG, even if I don't load the mod.

Maybe the soundbank with the mod is overwriting the memory area where the JPGs are decompressed or something like that? I don't know how to solve it if that's the case.

I'm using JPGs because I want that the images are very compressed, because they wouldnt fit in the 4mb limit of the rom. And using NitroFS isn't compatible with some flashcards, right?

Anyway, I hope you can help me. Thanks in advance :)

EDIT: Nevermind, It was because I removed a line of code that I shouldn't have removed.

I'm still interested in using a filesystem, but I want my game to be compatible with most of the flashcards out there. What would be the best method for compatibility?

WinterMute
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Re: My game crashes using a mod file and JPGs

Post by WinterMute » Tue Aug 31, 2010 3:56 pm

Forget about making your game "compatible" with most or all flashcarts, use fsnitro from libfilesystem and inform your users that their card menu is the problem if it fails.

http://wiki.devkitpro.org/index.php/Homebrew_Menu
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ShotgunNinja
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Re: My game crashes using a mod file and JPGs

Post by ShotgunNinja » Tue Aug 31, 2010 4:05 pm

Sweet! Don't you love being able to put the blame on the end-user for the program not functioning correctly? I know I do. :roll:

zeromus
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Re: My game crashes using a mod file and JPGs

Post by zeromus » Tue Aug 31, 2010 5:49 pm

I can't stand it when end-users complain about being color blind, or not having fingers. As a consequence, I only make monochromatic, voice-driven games, so that I spend my energy forgiving the users' flaws.

WinterMute
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Re: My game crashes using a mod file and JPGs

Post by WinterMute » Tue Aug 31, 2010 9:25 pm

ShotgunNinja wrote:Sweet! Don't you love being able to put the blame on the end-user for the program not functioning correctly? I know I do. :roll:
Read the post again, follow the link, think.

What has the card menu not supporting well defined protocols designed to avoid compatibility issues have to do with the end user?
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zeromus
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Re: My game crashes using a mod file and JPGs

Post by zeromus » Wed Sep 01, 2010 12:43 am

The part where the end user has to buy a new card to play the game. Apparently this is the developer's problem and not the problem of the end user who has purchased an ill-supported lemon.

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vuurrobin
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Re: My game crashes using a mod file and JPGs

Post by vuurrobin » Wed Sep 01, 2010 12:32 pm

people don't need to buy a new card, they can use the homebrewmenu. unless the card doesn't support dldi...

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