YESH MY MOVEMENT SYSTEM WORKS! KINEMATICS AND COLLISIONS BABY!
Sorry, it's been a long time coming, and don't have anybody else to say it to. Anybody else have any collision system experiences they'd like to share?
Collision systems WIN
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- Posts: 84
- Joined: Sun Apr 11, 2010 10:43 am
Re: Collision systems WIN
Nice!
Is that 2d or 3d?
Just a week ago I helped someone with his collisions for a 3d DS kart game. We used line + vector projection. My current game (a space shooter) uses a simple AABB (Though it may change to SAT for bosses).
I have implemented SAT in 20.12 fixed point but I'm having problems with MTV response. Maybe some conversion error since it perfectly works in floating point.
http://rel.betterwebber.com/junk.php?id=109
For simple kinematics, you could abuse the GL stack to do relative movements and rotations.
Is that 2d or 3d?
Just a week ago I helped someone with his collisions for a 3d DS kart game. We used line + vector projection. My current game (a space shooter) uses a simple AABB (Though it may change to SAT for bosses).
I have implemented SAT in 20.12 fixed point but I'm having problems with MTV response. Maybe some conversion error since it perfectly works in floating point.
http://rel.betterwebber.com/junk.php?id=109
For simple kinematics, you could abuse the GL stack to do relative movements and rotations.
Re: Collision systems WIN
It's a 2D system. I guess it uses AABB although I had forgotten that term. It's just been "my boxes" for the past few months. And I guess I have representations of mass and force that I use just a little bit, so it's not purely kinematics.
I'm using floats. Why did you use fixed point numbers in the past?
I'm using floats. Why did you use fixed point numbers in the past?
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- Posts: 84
- Joined: Sun Apr 11, 2010 10:43 am
Re: Collision systems WIN
I use devkitARM for DS coding and the DS has no FPU. I reckon you are coding for WII or PSP?
Re: Collision systems WIN
True, but remember, even if there is no hardware FPU support, gcc provides you with a software implementation of it... slow, of course, but quite effective.
Re: Collision systems WIN
You're shitting me, the DS CPU doesn't have a floating point unit? Crazy as a snake's armpit.
Oh, and yes, this is on the Wii.
Oh, and yes, this is on the Wii.
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