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glBegin(GL_QUAD);
glColor3b(53,149,216);
glVertex3v16(inttov16(-1), inttov16(-1),0);
glColor3b(92,188,255);
glVertex3v16(inttov16(1), inttov16(-1), 0);
glColor3b(73,169,236);
glVertex3v16(inttov16(1), inttov16(1), 0);
glColor3b(33,129,196);
glVertex3v16(inttov16(-1), inttov16(1), 0);
glEnd();