Most libraries there are out there which claim to make writing Wii games easier are a pile of complete and utter nonsense, generally they should be avoided at all costs. I'm quite reluctant to even recommend SDL but at least with that library you can learn something relatively useful.
You need to download wiiload-0.5.1.tar.bz2, inside that archive are binaries of wilload for OSX and Windows. Replace the wiiload in your devkitPPC/bin folder with the appropriate binary. These binaries will be available inside the next toolchain update.
In the Makefile for your project you should see a line like this :-
Code: Select all
#---------------------------------------------------------------------------------
run:
wiiload $(TARGET).dol
add something lke sd:/apps/SDL/$(TARGET).dol to the end of that line, it should be the path you used for SDL_LoadBMP originally.
You should then be able to run your code using "make run" from the command line, assuming you have the WIILOAD environment variable set appropriately. You should also be able to add a command to your editor so that it works directly from there.
Unfortunately I really have to say that the whole toolchain setup right now probably isn't suitable for someone who's a complete beginner. You may possibly be better off learning to program SDL on a PC and coming back later when you have more experience and we have some more documentation suitable for beginners.