the vram is 512mb correct?
i have been going by this chart for my games because of the limitation
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ds model exporter 16-bit nintendo ds converts
32 x 32 becomes 2kb 256 textures
64 x 64 becomes 8kb 64 textures
128x64 becomes 16kb i could use for titles
128 x 128 becomes 32kb 16 textures (with consoledemoinit only 12)
256 x 256 becomes 128kb 4 textures
512 x 512 becomes 512kb 1 texture
look at DS craft by this person the drawing distance seems alot better, & the skymap.
then heres my sandbox engine DS-DSi
the drawing distance stoppes then you juse see black above that lol.
i had a talk with this person & he said something about useing straight resisters, im still kinda confused tho
for sandbox engine i previously always used nitro engine, until i learn hot to use libnds alone 100
edit: heres a link to the tread where i post my games btw
mod: link removed, sorry, we don't link there
& heres a link to the main site.
https://sites.google.com/site/t3gameszero/