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Yes I did everything you said to do maybe you should test the code
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Okay I'll try it, although i always use tiled sprites.
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a ha! You need to use SpriteColorFormat_Bmp also instead of SpriteColorFormat_256Color
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If using tiled sprites is the preferred way I would like to use tiled sprites.
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Also, the palette number is actually alpha for bmp sprites
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Could you show me the code to use tiled sprites?
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Use -gt and not -gb. Use SpriteMapping_1D_128 (without Bmp). Use SpriteColorFormat_256Color
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This is exactly what the sprite looks like when I ran the program. What can I do to fix it?
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OMG SO OBVIOUS. Now that I'm on my computer I can see. You have a 32x32 sprite, not a 64x64 sprite. Use SpriteSize_32x32.
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Thanks for all of your help I finally got it to work! 

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