I am new to Wii homebrew, and don't have too much experience with networking, so bear with me.
I am currently working on a network project for the Wii, and would like to use non-blocking sockets. Unfortunatly, I have not been able to get them to work, the net_accept/net_recv functions still block until data is recieved. If I understand things correctly, by calling the following, these calls should not block.
Code: Select all
u32 nonBlock = 1;
int result = net_ioctl(mSocket, FIONBIO, &nonBlock);
Has anyone been able to get non-blocking sockets working?
Thanks a lot for the help!