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Re: Homebrew Project Questions

Posted: Tue Mar 23, 2010 10:33 pm
by WinterMute
Palette index 0 is transparent.

Re: Homebrew Project Questions

Posted: Thu Mar 25, 2010 2:05 am
by Tron
WinterMute wrote:Palette index 0 is transparent.
Ah, I should've guessed.

9. Can hardware scrolling be done on tiled backgrounds, and if so, does it move by pixel or by tile width (8 pixels) and how is it done?

Re: Homebrew Project Questions

Posted: Thu Mar 25, 2010 8:38 am
by coreyh2
the example all_in_one has code for regular scrolling and scrolling with a smaller hardware tilemap and a larger tilemap stored in memory. Also many other things. Its a great example.

devkitPro\examples\nds\Graphics\Backgrounds\all_in_one

Re: Homebrew Project Questions

Posted: Wed Mar 31, 2010 5:44 pm
by Izhido
Actually, the DS hardware is the one to blame in this 1 vs 2 - 4-byte copy conundrum. It seems to be designed that way.

See the Notes below the tables here: http://nocash.emubase.de/gbatek.htm#dsmemorycontrolvram