Re: create 3d and include
Posted: Wed Mar 23, 2011 3:49 am
Don't underestimate your own valuable contributions
I didn't know eitherlazyprogramer wrote:My contributions are valuable? I didn't know that!
I was gonna say, hasn't anyone come up with a standardized method of making/using 3D models in DS games? I would think that, considering the long amount of time and the large amount of people devving, it would have been done in at least one way by now....WinterMute wrote:I could have sworn 3DS Max had an obj exporter tbh but the other option is to write an NDS exporter for Max
3DS Max does have an obj exporter, however, obj's don't store animation data. Wish it did, but it doesn't. I have been looking into most file formats exported from 3DS Max, and had a look at writing exporters, there are solutions and now I just have to choose which to do.WinterMute wrote:I could have sworn 3DS Max had an obj exporter tbh but the other option is to write an NDS exporter for Max
I did use a tool that converted 3ds max files into .bin's which could be loaded at compile time as display lists, however animation isn't an option there, unless you do as eradsoft said and use less than desirable means to get animation. The tool was bugged and zeromus helped me out with that before, fixing the lighting issue it had.Jordan_Gray wrote:I was gonna say, hasn't anyone come up with a standardized method of making/using 3D models in DS games? I would think that, considering the long amount of time and the large amount of people devving, it would have been done in at least one way by now....