Are Transparent Tiled Backgrounds Possible?
Posted: Fri Jul 17, 2009 8:45 am
Hi everyone I'm new here. The title I guess says it all. I would just like to confirm/deny this. I know Bitmap backgrounds can have transparencies, since it wont make sense to layer them if they weren't. Though I'm not sure about tiled backgrounds. In grit you can set the transparent color even for tiled backgrounds, so does this mean its possible? I can't seem to make it work.
I'm trying to create isometric tiles and dynamically place these on the screen. End result should be something similar to front mission or final fantasy tactics. It wont be practical using sprites as 128 isn't enough for even a 10x10 grid plus animated sprites. And since its dynamic, a pre-generated bitmap background is out of the question too. From the looks of it, if transparencies aren't possible, how are the tiles/maps being loaded by these games? Bitmap background might be the answer but you can see that these "world" background tiles sometimes cover part of the character sprites in these games.
I would be much appreciated if anyone can lead me in the right direction.
Thanks!
I'm trying to create isometric tiles and dynamically place these on the screen. End result should be something similar to front mission or final fantasy tactics. It wont be practical using sprites as 128 isn't enough for even a 10x10 grid plus animated sprites. And since its dynamic, a pre-generated bitmap background is out of the question too. From the looks of it, if transparencies aren't possible, how are the tiles/maps being loaded by these games? Bitmap background might be the answer but you can see that these "world" background tiles sometimes cover part of the character sprites in these games.
I would be much appreciated if anyone can lead me in the right direction.
Thanks!