Hello all,
I am having problems wiht A3I5 textures being rendered incorrectly on the real hardware. The code works fine under no$gba version 2.6, but not on an R4DS running version 1.18 of the kernel.
Has anybody else managed to get variable alpha textures working on the real hardware? If so, how did you do it?
Thanks in advance...
GL_RGB32_A3: problems with real hardware
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