Wii Sprite example hangs
Posted: Thu Sep 04, 2008 11:39 am
I've managed to compile the sprite demo and load it onto the wii using wiiload but after a couple second of frantic ball bouncing it just hangs, there doesn't seem to be a reason in the code looks like it should keep going until I press the home button.
Is this a known issue?
The wii is an early model (first UK batch) and has homebrew menu running on 3.3 with the twilight patch (applied after 3.3).
TIA
Arron
Is this a known issue?
The wii is an early model (first UK batch) and has homebrew menu running on 3.3 with the twilight patch (applied after 3.3).
TIA
Arron