16-bit color tiled backgrounds (non-paletted)?
Posted: Sun Sep 13, 2009 12:03 pm
Hello,
It's just a simple question but I couldn't find the answer elsewhere so here we go:
I wonder if it is possible to use non-paletted 16-bit color tiles with either backgrounds or sprites.
I'm aware that some graphic modes support "extended" backgrounds which allow 16-bit color bitmap backgrounds, but no tiles.
I've tried to look at GBATek's NDS Reference (http://nocash.emubase.de/gbatek.htm) for the proper register setup but couldn't find the answer.
I'm assuming that it is not possible.
Any ideas?
I'm not sure if libnds is the right thread in the devkitPro's forum to ask this kind of question...
I apologize in advance if I was mistaken.
I've tried to search for this question in this forum but without success.
If it was already posted, please redirect me to the referred thread.
Thank you in advance for your cooperation,
Marcos Slomp
It's just a simple question but I couldn't find the answer elsewhere so here we go:
I wonder if it is possible to use non-paletted 16-bit color tiles with either backgrounds or sprites.
I'm aware that some graphic modes support "extended" backgrounds which allow 16-bit color bitmap backgrounds, but no tiles.
I've tried to look at GBATek's NDS Reference (http://nocash.emubase.de/gbatek.htm) for the proper register setup but couldn't find the answer.
I'm assuming that it is not possible.
Any ideas?
I'm not sure if libnds is the right thread in the devkitPro's forum to ask this kind of question...
I apologize in advance if I was mistaken.
I've tried to search for this question in this forum but without success.
If it was already posted, please redirect me to the referred thread.
Thank you in advance for your cooperation,
Marcos Slomp