Screen Size vs VRAM Bank Size
Posted: Fri Jan 22, 2010 9:47 am
While reading about framebuffer mode graphics from this tutorial, the following question arose:
How can just one main VRAM bank be used to render an entire DS screen, when the number of pixels far exceeds the number of uint16 values that can be stored in one bank?
((SCREEN_WIDTH * SCREEN_HEIGHT) / (8192 / 16) = 49152 / 512 != 1.)
How can just one main VRAM bank be used to render an entire DS screen, when the number of pixels far exceeds the number of uint16 values that can be stored in one bank?
((SCREEN_WIDTH * SCREEN_HEIGHT) / (8192 / 16) = 49152 / 512 != 1.)