Problem with sprites when more than one

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Christuff
Posts: 1
Joined: Fri Jan 29, 2010 6:56 am

Problem with sprites when more than one

Post by Christuff » Fri Jan 29, 2010 7:08 am

Hello everyonne,

I'm new with ds programming and libnds. I try to make a little puzzlle game in 2d

i've followed the example http://www.devkitpro.org/libnds/a00006.html and when I have one sprite in the screen, it works peprfectly.

Now i try to put a second sprite on the same screen but when both are displayed, both have the same texture ( the texture from the first seems to be ovveriden by the second )

I follow the steps of the sample, and to verify i've done the same with this one, i've putted both sprite ( man and woman ) on the bottom screen, the same problem appear.

Does someone have a sourcecode where i can learn how to do, or can explain me what can be the problem ?

Thank You

ps: forgive my english, this is not my first language
ps2: i've searched, and didn't find anything, so my apologies if this problem have already be solved on an other topic

dheart88
Posts: 44
Joined: Sun Dec 13, 2009 3:00 pm

Re: Problem with sprites when more than one

Post by dheart88 » Fri Apr 16, 2010 9:49 am

read the parameter..

this is part of my coding

Code: Select all

	oamSet(&oamMain,0,195-5,3,2,0,SpriteSize_32x32,SpriteColorFormat_16Color,itemwindow0,-1,false,false,false,false,false);		oamSet(&oamMain,1,224-5,3,2,0,SpriteSize_32x32,SpriteColorFormat_16Color,itemwindow0,-1,false,false,false,false,false);
oamUpdate(&oamMain);
dont forget the index (see the 2nd parameter), palette index (if you you 16 bit mode) and don't foget to put update... Good luck

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