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bool SpriteEntry::hFlip

Posted: Thu Oct 09, 2008 7:32 pm
by ambient_enigma
I am using bool SpriteEntry::hFlip to change the direction my sprite faces when the sprite
changes direction. When I run my program on an windows emulator (GoodNDS in this case)
my sprite changes direction like I want. But, when I load my program on my DS lite using
a MaxMediaDock CF, my sprite always faces the same direction. Am I doing something
wrong, or is it just my MMD?

Re: bool SpriteEntry::hFlip

Posted: Fri Oct 10, 2008 10:14 pm
by icosahedron
Try a simpler program, like the enclosed devkitPro example Sprite_Bitmap to see what happens.