ENUM for VRAM_F and VRAM_G texture palettes
Posted: Wed Jun 30, 2010 8:46 pm
Looking over the video.h file, I noticed that for VRAM_F and VRAM_G, the only enumerations for texture palettes is
VRAM_F_TEX_PALETTE = 3
VRAM_G_TEX_PALETTE = 3
From what I see, this only allows the banks to be set to Slot0. When looking over the specifications, those vram bank set for texture palettes can also be set for Slot1, Slot4, and Slot5. Any chance this might be added in a future release, because I've got a project coming that will use those. (Currently have the video.h file edited that includes those enumerations)
VRAM_F_TEX_PALETTE = 3
VRAM_G_TEX_PALETTE = 3
From what I see, this only allows the banks to be set to Slot0. When looking over the specifications, those vram bank set for texture palettes can also be set for Slot1, Slot4, and Slot5. Any chance this might be added in a future release, because I've got a project coming that will use those. (Currently have the video.h file edited that includes those enumerations)