what do you guys use?
i'm done modeling cubes, simple houses and piramids...
And i don't think it will be pleasant to do more complex models passing the vertex by hand to the code.
have modeling experience with maya, 3dstudio, lightwave and only a little with blender.
I know linux has some dozen other simple 3D modelers beside blender. Do you use any of them on your workflow?
Thank you.
linux simple 3D modeler
Re: linux simple 3D modeler
Hi,
I use Blender with a homemade python script to export in binary CallLists for the DS. It was quite hard to learn how to use Blender at start, but it really worth it. The python scripting inside Blender gives you a great liberty in your modeling and it will more pluggable when Blender 2.5 will be released.
I've released a version of my script on my blog and I'm planning to extend it with animations and add better documentation about it.
I read somewhere about Collada format handled directly in devkitpro (it was a Google Summer Of Code subject inside devkitpro project) but don't know if it has be done.
I use Blender with a homemade python script to export in binary CallLists for the DS. It was quite hard to learn how to use Blender at start, but it really worth it. The python scripting inside Blender gives you a great liberty in your modeling and it will more pluggable when Blender 2.5 will be released.
I've released a version of my script on my blog and I'm planning to extend it with animations and add better documentation about it.
I read somewhere about Collada format handled directly in devkitpro (it was a Google Summer Of Code subject inside devkitpro project) but don't know if it has be done.
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