Maxmod conversion problem (inaccurrate .IT conversion)
Posted: Sat Dec 13, 2008 3:04 am
Hi,
I've got this IT module (a few, tbh) that isn't being converted (or possibly played) quite right. The problem is an instrument sample being played at too high of a pitch. It's a multisampled piano, sampled at different octaves. When the higher octave plays, it's played at an additional octave higher.
It's been a while since I wrote it, but I believe I have it setup something like this: C-4 plays sample 1 at C-4, C-5 plays sample 2 at C-4, since sample 2 is a sample of C-5... so it seems like the sample is being played at the triggered pitch (C-5 = sounds like C-6), not the pitch that should be computed (C-4 = sounds like C-5).
MikMod and Impulse Tracker both play it fine, but I noticed that MilkyTracker has the same problem. I can work around it easily enough by halving the sample rate on the affected sample. Just thought you'd like to know.
BTW, Maxmod blows me away. I knew we were getting a music engine, but this is far more than I expected.
I've got this IT module (a few, tbh) that isn't being converted (or possibly played) quite right. The problem is an instrument sample being played at too high of a pitch. It's a multisampled piano, sampled at different octaves. When the higher octave plays, it's played at an additional octave higher.
It's been a while since I wrote it, but I believe I have it setup something like this: C-4 plays sample 1 at C-4, C-5 plays sample 2 at C-4, since sample 2 is a sample of C-5... so it seems like the sample is being played at the triggered pitch (C-5 = sounds like C-6), not the pitch that should be computed (C-4 = sounds like C-5).
MikMod and Impulse Tracker both play it fine, but I noticed that MilkyTracker has the same problem. I can work around it easily enough by halving the sample rate on the affected sample. Just thought you'd like to know.
BTW, Maxmod blows me away. I knew we were getting a music engine, but this is far more than I expected.