Reading Sound Channels
Posted: Thu Feb 10, 2011 6:19 pm
Hi All,
I'm using gcmodplay.h, to play a mod.
I'm wondering if it is at all possible to read the left/right audio channel output, to display some sort of vu Meter, Like in the old school demo days..
Thanks..
I'm using gcmodplay.h, to play a mod.
Code: Select all
static MODPlay play;
AESND_Init(NULL); //Init Music System
MODPlay_Init(&play);
MODPlay_SetMOD(&play,mod_mod);
MODPlay_SetVolume(&play,255,255);
MODPlay_Start(&play);
Thanks..