Homebrew Dev on Game Cube TDEV hardware
Posted: Fri Apr 15, 2011 4:09 pm
I would like to do some Homebrew development on my TDEV Gamecube. I want to be able to debug with a source code debugger and not have to burn disks. With the official tools this is done with a boot disk that allows the gamecube to connect over a network to a virtual drive. From what I am able to gather I could just use the gcube emulator and not use the hardware at all (with the limits of the emulation). I am looking for some feedback from people who use the devkitPPC tools and the emulator/hardware as to the limits of both the emulator and the hardware. If you have something to say please don't just say what to do, add a why so I can evaluate the information on my own. I will appreciate any information that can help me make a more informed decision.
Thanks in advance.
My ultimate goal is to set up my 40 TDEV units in an environment where then can be used to build and test gamecube code without concern for proprietary restrictions. I DO NOT WANT to be able to play any commercial games in this environment (which is why I have TDEV units). I already own the units so I can't go out and buy more "modified" gamecubes because of money and the ability to play commercial games.
Thanks in advance.
My ultimate goal is to set up my 40 TDEV units in an environment where then can be used to build and test gamecube code without concern for proprietary restrictions. I DO NOT WANT to be able to play any commercial games in this environment (which is why I have TDEV units). I already own the units so I can't go out and buy more "modified" gamecubes because of money and the ability to play commercial games.