png transparency + a texture questions
Posted: Mon May 02, 2011 4:49 am
1-In the EasyGl2d examples folder there is an example called sprites
when I put some black on the 'anya.png' picture it doesnt show up as transparent
(I am using the GL_TEXTURE_COLOR0_TRANSPARENT flag when loading the image )
Is there a way of using the transparency in the png in the sprite?
2-If I include 100 images in a NDS file they wont take up any video ram unless I actually load them with glLoadsprite- is this correct?
when I put some black on the 'anya.png' picture it doesnt show up as transparent
(I am using the GL_TEXTURE_COLOR0_TRANSPARENT flag when loading the image )
Is there a way of using the transparency in the png in the sprite?
2-If I include 100 images in a NDS file they wont take up any video ram unless I actually load them with glLoadsprite- is this correct?