Fixing a makefile to use maxmod
Posted: Sun May 08, 2011 7:33 pm
I've been fighting with this problem for a while and am getting nowhere. Can anyone tell me how to modify this makefile so that it converts all wav files in the directory "sfx" into a soundbank and includes that in the final ROM? Makefiles really aren't my thing...
Code: Select all
# WoopsiGfx Makefile ex:set ts=4 sw=4:
# builds the WoopsiGfx test applications, and should be sufficient for most
# needs - options are switched on/off with USE_ constants.
# set the texts that appear in the loader menus
TEXT1 := Earth Shaker DS
TEXT2 := Using WoopsiGfx
TEXT3 := ant.simianzombie.com
# 4-bit-deep bitmap file to use as icon in loader menus
ICON := $(DEVKITPRO)/libwoopsigfx/icon/logo.bmp
#-------------------------------------------------------------------------------
# TARGET is the name of the output file
# BUILD is the directory where object files & intermediate files will be placed
# RELEASE is where the binary files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DEFINES is a set of -Dsym[=value] settings to pass to the compilers
#-------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
RELEASE := Release
SOURCES := src src/bmp data gfx
INCLUDES := include include/bmp include/blocks include/levels
DEFINES :=
# we do *not* do -o thing - WinterMute points out that this stops our
# resultant .nds from working on some loaders. By default, ndstool puts boot
# code into the wifi-logospace and since its not visible anywhere else, its
# downright churlish for us to overwrite it. If you want to, put it back, but
# its not the default.
# LOGO := -o $(CURDIR)/../data/logo_wifi.bmp
#===============================================================================
# options for code generation - unlikely you'll want to change this
#===============================================================================
ARCH := -mthumb-interwork
# uncomment to generate debugging information
#MINUSG := -g
# baseline flags for
CFLAGS := $(MINUSG) $(ARCH) \
-Wall -O2 \
-mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer \
-ffast-math
CFLAGS += -DARM9
ASFLAGS := $(MINUSG) $(ARCH)
LDFLAGS := $(MINUSG) $(ARCH) -mno-fpu
# enable dead-code stripping
CFLAGS += -ffunction-sections -fdata-sections
LDFLAGS += -Wl,--gc-sections
# link map (optional)
# LDFLAGS += -Wl,-Map,$(OUTPUT).map
#===============================================================================
# no real need to edit anything past this point unless you need to add
# additional rules for different file extensions
#===============================================================================
# disable all default rules
.SUFFIXES:
# ensure that we can see the compiler toolset
PATH := $(DEVKITARM)/bin:$(PATH)
ifneq ($(BUILD),$(notdir $(CURDIR)))
# from here on, any symbols we want to propagate into the real build must be
# exported - all the lines above the 'ifneq' are evaluated in both cases...
# directory name is used to construct the target.nds filename
export OUTPUT := $(CURDIR)/$(RELEASE)/$(TARGET)
# name the GNU toolset
PREFIX := arm-eabi-
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
export LD := $(CXX)
# scan source directory for all possible source files (things we can turn into .o)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PCXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcx)))
BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
PALFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pal)))
RAWFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.raw)))
MAPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.map)))
JPEGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.jpg)))
MODFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.mod)))
GIFFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.gif)))
BMPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bmp)))
# build list of .o filenames
export OFILES := $(MAPFILES:.map=.o) $(RAWFILES:.raw=.o) $(PALFILES:.pal=.o)\
$(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o) $(JPEGFILES:.jpg=.o)\
$(MODFILES:.mod=.o) $(GIFFILES:.gif=.o) $(BMPFILES:.bmp=.o)\
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
#-------------------------------------------------------------------------------
# standard magic to run the build from a build directory - this works because
# we poke all the source directories into VPATH
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
.PHONY: $(BUILD) clean rebuild
$(BUILD): $(CURDIR)/$(RELEASE)
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/makefile
$(CURDIR)/$(RELEASE):
@-mkdir -p $(CURDIR)/$(RELEASE)
clean:
@echo Cleaning... $(TARGET)
@rm -fr $(BUILD) *.elf *.*ds* $(RELEASE)/*.*ds*
rebuild: clean $(BUILD)
#-------------------------------------------------------------------------------
else # executing in the build directory
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
$(OUTPUT).nds : $(OFILES)
#-------------------------------------------------------------------------------
# every directory mentioned in INCLUDES and LIBDIRS is expected to have a corresponding
# ./include directory which needs to be passed with -I to the C(++) compiler
#-------------------------------------------------------------------------------
LIBDIRS += $(DEVKITPRO)/libnds
LIBDIRS += $(DEVKITPRO)/libwoopsigfx
# add all directories specified in INCLUDES and SOURCES
_INCS += $(foreach dir,$(INCLUDES),-I$(CURDIR)/../$(dir))
_INCS += $(foreach dir,$(SOURCES),-I$(CURDIR)/../$(dir))
# add all directories specified in LIBDIRS
_INCS += $(foreach dir,$(LIBDIRS),-I$(dir)/include)
_INCS += $(foreach dir,$(LIBDIRS),-I$(dir)/include/nds)
# and the build directory
_INCS += -I$(CURDIR)/$(BUILD)
#-------------------------------------------------------------------------------
# every directory mentioned in LIBDIRS is expected to have a corresponding
# ./lib directory which needs to be passed with -L to the linker
#-------------------------------------------------------------------------------
_LPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
#-------------------------------------------------------------------------------
# look at the various options that have been selected and switch in the
# appropriate -D, -I, -l and -L options
#-------------------------------------------------------------------------------
_DEFS = $(DEFINES)
# use WoopsiGfx
_INCS += -I$(DEVKITPRO)/libwoopsigfx/include
_LIBS += -L$(DEVKITPRO)/libwoopsigfx/lib -lwoopsigfx
# and of course we need libnds
_LIBS += -lnds9
# this makes it easier to type the ndstool command line
_BANNER := -b $(ICON) "$(TEXT1);$(TEXT2);$(TEXT3)"
#-------------------------------------------------------------------------------
# rule to build a .nds binary - forces the link every time because we don't have proper
# dependencies in here...
%.nds: $(OFILES)
@echo Linking...
@$(LD) $(LDFLAGS) -specs=ds_arm9.specs $(OFILES) $(_LPATHS) $(_LIBS) -o $(TARGET).elf
@$(OBJCOPY) -O binary $(TARGET).elf $(TARGET).bin
@ndstool -c $@ -9 $(TARGET).bin $(_ARM7BIN) $(LOGO) $(_BANNER)
@echo Built: $(notdir $(OUTPUT)).nds
#-------------------------------------------------------------------------------
# rule to compile C++
#
%.o : %.cpp
@echo Compiling $(notdir $<)
@$(CXX) -MMD -MF $*.d -MP $(CFLAGS) $(_DEFS) $(_INCS) -c $< -o$@
#-------------------------------------------------------------------------------
# rule to compile C
#
%.o : %.c
@echo Compiling $(notdir $<)
@$(CC) -MMD -MF $*.d -MP $(CFLAGS) $(_DEFS) $(_INCS) -c $< -o$@
#-------------------------------------------------------------------------------
# rule to compile Assembler
#
%.o : %.s
@echo Assembling $(notdir $<)
@$(CC) -MMD -MF $*.d -MP $(ASFLAGS) $(_DEFS) $(_INCS) -c $< -o$@
#-------------------------------------------------------------------------------
# utility function to convert arbitrary data file to .o
#
define bin2o
cp $(<) $(*).tmp
$(OBJCOPY) -I binary -O elf32-littlearm -B arm \
--rename-section .data=.rodata \
--redefine-sym _binary_$*_tmp_start=$*\
--redefine-sym _binary_$*_tmp_end=$*_end\
--redefine-sym _binary_$*_tmp_size=$*_size\
$(*).tmp $(@)
echo "extern const u8" $(*)"[];" > $(*).h
echo "extern const u32" $(*)_size[]";" >> $(*).h
rm $(*).tmp
endef
#-------------------------------------------------------------------------------
%.o : %.pcx
#-------------------------------------------------------------------------------
@echo Converting $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.o : %.bin
#-------------------------------------------------------------------------------
@echo Converting $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.o : %.raw
#-------------------------------------------------------------------------------
@echo Converting $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.o : %.pal
#-------------------------------------------------------------------------------
@echo Converting $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.o : %.map
#-------------------------------------------------------------------------------
@echo Converting $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.o : %.mdl
#-------------------------------------------------------------------------------
@echo Converting $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.o : %.jpg
#-------------------------------------------------------------------------------
@echo Converting $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.o : %.mod
#-------------------------------------------------------------------------------
@echo Converting $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.o : %.gif
#-------------------------------------------------------------------------------
@echo Converting $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
%.o : %.bmp
#-------------------------------------------------------------------------------
@echo Converting $(notdir $<)
@$(bin2o)
#-------------------------------------------------------------------------------
# now include all the dependency files, one per object file - we assume that the
# .d file is next to the .o file, which is what our C/C++/Assembler rules are
# set up to do...
#
DEPENDS := $(OFILES:.o=.d)
-include $(DEPENDS)
endif
################################################################################
# This makefile the following environment variables
#
# $(DEVKITPRO) points to your devkitPro environment
# $(DEVKITARM) points to the ARM toolset
#
################################################################################