Getting started for NDS
Posted: Wed Jun 06, 2012 12:27 pm
Hi,
I'm a Mac user, but I think it would be easier to run Windows and start from there right?
I know that there is a tutorial http://www.coranac.com/tonc/text/ that describes GBA programming but I like to program for my NDS. (I started with PAlib - hold do not blame or delete! It looked pretty easy and fast to use but I ran into some error and my NDS crashes with extensive text writing on the screen using PA commands - and you are right it looks like a bad thing and I know PA is not supported here or anywhere else). So I will try to learn the "good" stuff and to handle the libnds.
Ok, what environment do you suggest? On Windows I do have the MS Express version of Visual C++ 2008 or could install 2010... or are there better editors and environments to make use of? If they are installed, is there a way to debug and test the code other than compiling and copying it over to the NDS?
Would it also be easy to use any environment on a Mac to get started and compile programs?
I will not write games, I will write programs to remote control a DSLR, so I intend to write for Nintendo DS (lite) where I do have two slots and can connect a DIY open camera controller cable to get the DSLR connected to the NDS.
Any advice?
Many thanks!
Yogie
I'm a Mac user, but I think it would be easier to run Windows and start from there right?
I know that there is a tutorial http://www.coranac.com/tonc/text/ that describes GBA programming but I like to program for my NDS. (I started with PAlib - hold do not blame or delete! It looked pretty easy and fast to use but I ran into some error and my NDS crashes with extensive text writing on the screen using PA commands - and you are right it looks like a bad thing and I know PA is not supported here or anywhere else). So I will try to learn the "good" stuff and to handle the libnds.
Ok, what environment do you suggest? On Windows I do have the MS Express version of Visual C++ 2008 or could install 2010... or are there better editors and environments to make use of? If they are installed, is there a way to debug and test the code other than compiling and copying it over to the NDS?
Would it also be easy to use any environment on a Mac to get started and compile programs?
I will not write games, I will write programs to remote control a DSLR, so I intend to write for Nintendo DS (lite) where I do have two slots and can connect a DIY open camera controller cable to get the DSLR connected to the NDS.
Any advice?
Many thanks!
Yogie