Page 1 of 1

DRAM not fully accessible

Posted: Sat Jul 14, 2012 2:03 am
by DRS
Hi,

I've been wondering this for about 3 years now. The Wii has 64MB of DRAM available. Why is it that only 52MB of that can be allocated? Does anyone know a way to work around it?

reg,

Danny

Re: DRAM not fully accessible

Posted: Sat Jul 14, 2012 1:02 pm
by WinterMute
The code running on Starlet uses memory too, if you want to allocate all the resources the Wii can give you to your own code then you'll need to study and understand every last piece of hardware in there & write your own code to deal with it. That's not something we'd consider a good use of time so we do our best to co-operate with Nintendo code running on Starlet.

Re: DRAM not fully accessible

Posted: Sat Jul 14, 2012 3:38 pm
by DRS
Thanks for your insight! You really know the good stuff. And it completely makes sense to me that your goals with devkit ppc are a bit broader than 'fighting' Nintendo;)

I guessed that it would be due some OS stuff, but 12MB still seems a lot. It would be nice if some redundant services could be turned off!

reg,

Danny