Problems on rendering order of translucent polygons
Posted: Thu Feb 26, 2009 12:25 am
Hi,
I'm rendering a scene with many translucent polygons, so I'm manually sorting and rendering from the farthest to the nearest one. Finally I call glFlush( GL_TRANS_MANUALSORT ).
Everything is working fine on NO$GBA, but on real DS the nearer polygon doesn't blend with the farther one. In other words, the farther polygon remains exactly the same and the last rendered nearer one doesn't blend on that area, it's just not drawn. As I'm setting the manual sorting flag what might be the mistake?
Thanks in advance.
Marcio
I'm rendering a scene with many translucent polygons, so I'm manually sorting and rendering from the farthest to the nearest one. Finally I call glFlush( GL_TRANS_MANUALSORT ).
Everything is working fine on NO$GBA, but on real DS the nearer polygon doesn't blend with the farther one. In other words, the farther polygon remains exactly the same and the last rendered nearer one doesn't blend on that area, it's just not drawn. As I'm setting the manual sorting flag what might be the mistake?
Thanks in advance.
Marcio