About sprites on the sub graphics engine
Posted: Sun Apr 19, 2009 9:01 pm
Hello,
I've been using Patater's tutorial as a guide and have been mostly successful in working with it. Currently, I am trying to figure out how to display and manipulate sprites on the sub engine and screen. Patater's manual covers the main engine.
What I am wondering is if the same protocol that applies to the main engine also applies to the sub engine as well.
I figure that it involves oam_sub rather than oam and that I will have to map a memory bank to hold sub screen sprite memory.
But some particular concerns I have are:
Is setting up and using the sub engine ostensibly the same as using the main engine?
Is Patater's sprites.cpp transferable to sprites on the sub engine, or is it made specifically for main engine use only?
Thanks for your help,
I've been using Patater's tutorial as a guide and have been mostly successful in working with it. Currently, I am trying to figure out how to display and manipulate sprites on the sub engine and screen. Patater's manual covers the main engine.
What I am wondering is if the same protocol that applies to the main engine also applies to the sub engine as well.
I figure that it involves oam_sub rather than oam and that I will have to map a memory bank to hold sub screen sprite memory.
But some particular concerns I have are:
Is setting up and using the sub engine ostensibly the same as using the main engine?
Is Patater's sprites.cpp transferable to sprites on the sub engine, or is it made specifically for main engine use only?
Thanks for your help,