libn3ds?
Posted: Mon May 13, 2013 4:25 am
As many of you probably know, yellows8 and crew have discovered a kernel exploit that works in older 3DS firmwares (4.5.0-10 and lower) through a custom save game file in a so-far-unknown retail game (see <http://gbatemp.net/threads/nintendo-3ds ... on.340296/> for details).
However, it hasn't been released yet. For some reason, now the only thing that is holding those that know about the exploit from releasing it to the public is lack of a library:
Above was from #3dsdev on EFnet earlier today.
My questions are similar to those mentioned in my IRC question --
1. Can a 3DS library be developed without an exploit?
2. Has anybody tried to make a library for the 3DS yet, or at least done research on it?
3. What is stopping a 3DS library from being made?
Thanks for any responses.
However, it hasn't been released yet. For some reason, now the only thing that is holding those that know about the exploit from releasing it to the public is lack of a library:
Code: Select all
20:09 < Muzer> yeah, I also want 3DS homebrew. I've gleaned from conversations with yellows8 that they're waiting for a library to be made to release any exploits. I'm not sure who (if anyone) is making a library.
23:03 < habstinat> Can a library even be made without an exploit? What is yellows8 looking for; just a libnds equivalent or devkitPro as well?
23:04 <@yellows8> "just a libnds equivalent" yeah
My questions are similar to those mentioned in my IRC question --
1. Can a 3DS library be developed without an exploit?
2. Has anybody tried to make a library for the 3DS yet, or at least done research on it?
3. What is stopping a 3DS library from being made?
Thanks for any responses.