How to tell if sound effect is currently playing?
Posted: Thu May 22, 2014 7:42 pm
I am looking for a function which does this:
bool mmEffectFinished( mm_word sample_ID );
bool mmEffectFinished( mm_word sample_ID );
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Nope. Without using a custom build of maxmod I don't think it is possible. I'm surprised MaxMod is missing such basic functionality when it is being pushed as the sound library to use for DS and GBA homebrew.Izhido wrote:So, have you had any luck finding such function?
Code: Select all
mme_get_channel_index