Convert image to RGBA for libnx
Posted: Tue Mar 06, 2018 6:18 pm
Hello,
I want to convert a jpeg to rgba for libnx but i have a bug...
I'm on Windows 10 64bits, i have test with ImageMagick "magick convert image.jpg image.rgba", next step rename image.rgba to image.bin, but the display is bad...
I've test with imagemagick Q16-x64-dll & Q8-x64-dll but same result...
What is the good way for convert image for libnx ?
The code is same of example without #ifdef DISPLAY_IMAGE and Fade Grey.
Thank you.
I want to convert a jpeg to rgba for libnx but i have a bug...
I'm on Windows 10 64bits, i have test with ImageMagick "magick convert image.jpg image.rgba", next step rename image.rgba to image.bin, but the display is bad...
I've test with imagemagick Q16-x64-dll & Q8-x64-dll but same result...
What is the good way for convert image for libnx ?
Code: Select all
#include <string.h>
#include <stdio.h>
#include <switch.h>
#include "image_bin.h"//Your own raw RGB888 1280x720 image at "data/image.bin" is required.
//See also libnx gfx.h.
int main(int argc, char **argv)
{
u32* framebuf;
u32 cnt=0;
u8* imageptr = (u8*)image_bin;
//Enable max-1080p support. Remove for 720p-only resolution.
//gfxInitResolutionDefault();
gfxInitDefault();
//Set current resolution automatically depending on current/changed OperationMode. Only use this when using gfxInitResolution*().
//gfxConfigureAutoResolutionDefault(true);
while(appletMainLoop())
{
//Scan all the inputs. This should be done once for each frame
hidScanInput();
//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame)
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_PLUS) break; // break in order to return to hbmenu
u32 width, height;
u32 pos;
framebuf = (u32*) gfxGetFramebuffer((u32*)&width, (u32*)&height);
if(cnt==60)
{
cnt=0;
}
else
{
cnt++;
}
//Each pixel is 4-bytes due to RGBA8888.
u32 x, y;
for (y=0; y<height; y++)//Access the buffer linearly.
{
for (x=0; x<width; x++)
{
pos = y * width + x;
framebuf[pos] = RGBA8_MAXALPHA(imageptr[pos*3+0], imageptr[pos*3+1], imageptr[pos*3+2]);
}
}
gfxFlushBuffers();
gfxSwapBuffers();
gfxWaitForVsync();
}
gfxExit();
return 0;
}
Thank you.