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gcube emulator missing?
Posted: Wed Apr 10, 2019 7:52 am
by josergc
Hello!
I got the devkitPPC installed using dkp-pacman -S gamecube-dev command but it can't find the gcube emulator. I copied the gamecube template from the devkitpro installation, make command works fine but fails when it attempts to run the emulator:
dev@dev:~$ cd gamecube-template/
dev@dev:~/gamecube-template$ make
template.c
linking ... gamecube-template.elf
output ... gamecube-template.dol
dev@dev:~/gamecube-template$ make run
/opt/devkitpro/emulators/gcube/gcube /home/dev/gamecube-template/gamecube-template.dol
make: /opt/devkitpro/emulators/gcube/gcube: Command not found
make: *** [Makefile:109: run] Error 127
Can you help with this issue?
Thank you in advance!
Cheers!
Re: gcube emulator missing?
Posted: Wed Apr 10, 2019 6:07 pm
by nebiun
I think that the answer for your question is here
https://wiibrew.org/wiki/Gcube
Re: gcube emulator missing?
Posted: Wed Apr 10, 2019 6:23 pm
by nebiun
All links are dead
I think you must use Dolphin emulator
Re: gcube emulator missing?
Posted: Thu Apr 11, 2019 2:58 am
by josergc
nebiun wrote: ↑Wed Apr 10, 2019 6:23 pm
All links are dead
I think you must use Dolphin emulator
Too bad! the dolphin-emu in Ubuntu 18.10 looks broken, I can't make it run neither in OpenGL mode, neither in software mode, and when I try to compile it from the github repo, it is asking me for dependencies. I need to dig where I can find the right dependencies or try any precompiled binary
Re: gcube emulator missing?
Posted: Thu Apr 11, 2019 3:06 am
by josergc
The only link that seems works yet is
http://devkitpro.cvs.sourceforge.net/de ... ors/gcube/. I'm going to check if the source code can be downloaded from there.
Any idea if it was exported to github, to bitbucket or to somwhere else? in that wiibrew page it is mentioned that gcube emu needs completion, what was missing yet?
Re: gcube emulator missing?
Posted: Thu Apr 11, 2019 6:10 pm
by nebiun
Re: gcube emulator missing?
Posted: Fri Apr 12, 2019 12:06 am
by WinterMute
You're wasting your time. Gcube just about worked well enough to run some old framebuffer based homebrew from the early days of gamecube homebrew, it won't run modern homebrew without some serious work. It still being in the template Makefile is an oversight, sorry.
Dolphin works fine, I use it regularly for testing. I suggest asking the Dolphin team about your problems. They may be able to help.
Re: gcube emulator missing?
Posted: Fri Apr 12, 2019 2:41 am
by josergc
WinterMute wrote: ↑Fri Apr 12, 2019 12:06 am
You're wasting your time. Gcube just about worked well enough to run some old framebuffer based homebrew from the early days of gamecube homebrew, it won't run modern homebrew without some serious work. It still being in the template Makefile is an oversight, sorry.
Dolphin works fine, I use it regularly for testing. I suggest asking the Dolphin team about your problems. They may be able to help.
I see, I see! Thanks for the advise!
Do you think it would be possible in the next version of devkitPro to attempt to execute dolphin-emu command instead of the gcube command to avoid misunderstandings?
Thank you in advance!
Re: gcube emulator missing?
Posted: Sun Apr 14, 2019 3:22 pm
by WinterMute
josergc wrote: ↑Fri Apr 12, 2019 2:41 am
Do you think it would be possible in the next version of devkitPro to attempt to execute dolphin-emu command instead of the gcube command to avoid misunderstandings?
devkitPro is an organisation. devkitPro does not have versions. We produce and maintain a whole bunch of tools & libraries for console homebrew development.
I've removed the run target from the gamecube examples for now. Running Dolphin this way isn't that straightforward for a whole bunch of reasons and I have something else in the pipeline.
Re: gcube emulator missing?
Posted: Sun Apr 14, 2019 3:42 pm
by josergc
WinterMute wrote: ↑Sun Apr 14, 2019 3:22 pm
josergc wrote: ↑Fri Apr 12, 2019 2:41 am
Do you think it would be possible in the next version of devkitPro to attempt to execute dolphin-emu command instead of the gcube command to avoid misunderstandings?
devkitPro is an organisation. devkitPro does not have versions. We produce and maintain a whole bunch of tools & libraries for console homebrew development.
I've removed the run target from the gamecube examples for now. Running Dolphin this way isn't that straightforward for a whole bunch of reasons and I have something else in the pipeline.
Apologies about the misunderstanding on the versioning!
Thank you very much for the clarifications!