Drawing a citro2d scene with 2 shaders?
Posted: Tue Sep 14, 2021 4:18 am
Hi, all. In trying to create an effect for the homebrew I'm working on, I created an example where I modified citro2d to use a shader I wrote. I then tried extending citro2d to be able to use one of two shaders at will, and created a scene where I draw some sprites with one shader then switch to using the other. The moment I attempt to draw something with the other shader active, the GPU hangs when running on real hardware. On Citra, everything works as I intend.
I'm really at my wit's end. Anyone have any idea as to what kinds of stuff hangs the GPU? It baffles me because the composite-scene example in the 3ds-examples repo I'm taking cues from of course works just fine...
Thanks!!
I'm really at my wit's end. Anyone have any idea as to what kinds of stuff hangs the GPU? It baffles me because the composite-scene example in the 3ds-examples repo I'm taking cues from of course works just fine...
Thanks!!