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December 2023 updates
Posted: Sat Dec 30, 2023 9:02 pm
by WinterMute
Catching up on December releases a bit on the late side, sorry. It's been a slightly hectic month.
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This month, we have the following Patrons to whom we would like to give our most sincere thanks! (If you are a Patron and do not wish to be publicly listed, please let us know through any contact platform)
Kaeru Team
TuxSH
gruetzkopf
Serena Postelnek
mGBA , Gearmo 3DS, One Trash Boi, Bitmap Bureau, Darwin Boor, Marie Ekeberg, DeltaV, Diamond Lewis, Chuck, hat, Mack Eugene, Tiago Nascimento, Extrems, Rajveer Aujla, Ben Morris, Brandon, Miras Absar
Jah, Nutzer
oreo639, Hamcha
Ahmed Usman, Grencia Mahlay, Aksiphon, Ben Baron, Antoni Aloy Torrens, Craig Richardson, Anders Persson, Thomas Finch, Kim Rosenbohm, Gustavo Valiente, Daniel 'dbeef' Zalega, M4xw
dkp-meson-scripts: 1.0.2
Posted: Sat Dec 30, 2023 9:07 pm
by WinterMute
- specify setup to avoid warning
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switch-libplacebo: 6.338.1
Posted: Sat Dec 30, 2023 9:09 pm
by WinterMute
- new package contributed by dragonflylee
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wii-sdl_gfx: 2.0.25-4, gamecube-sdl_gfx: 2.0.25-3
Posted: Sat Dec 30, 2023 9:13 pm
by WinterMute
- patch typo in SDL_rotozoom
Supported installation for all our releases is via
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libnx 4.6.0
Posted: Sat Dec 30, 2023 9:14 pm
by WinterMute
- svc: fix query/insecure names by @SciresM in #630
- Add NX_ prefix to PACKED, NORETURN, IGNORE_ARG and DEPRECATED macros by @Ghabry in #632
- add fsDeviceOperatorGetGameCardUpdatePartitionInfo by @ITotalJustice in #635
- Fix: avoid segfault at static destructors by @ThisALV in #638
Supported installation for all our releases is via
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3ds-libzstd: 1.5.5-2
Posted: Sat Dec 30, 2023 9:17 pm
by WinterMute
Supported installation for all our releases is via
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Re: 3ds-libarchive: 3.7.2
Posted: Sat Dec 30, 2023 9:17 pm
by WinterMute
- Update to latest upstream
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libogc: 2.5.0
Posted: Sat Dec 30, 2023 9:58 pm
by WinterMute
- sha: fix define name to not confuse and clash with actual sha block size by @DacoTaco in #155
- Move MAX_SND_VOICES to header file by @1011X in #158
- fix: generic fixes from extrems by @DacoTaco in #159
- fix: several card fixes by extrems by @DacoTaco in #161
- Fix typo by @Crayon2000 in #162
- add support for Dolphin debug messages by @WinterMute in #164
We've added a couple of new functions to assist with obtaining debug messages in the Dolphin emulator. To see the output enable OSReport EXI (OSREPORT) in Dolphin's log configuration and either use SYS_Report directly with printf semantics - i.e. SYS_Report("ze pointer is %p\r", ptr); or use SYS_STDIO_Report to redirect stderr and optionally stdout so you can use fprintf/printf & family. One caveat is that Dolphin currently expects to be sent shift-jis so non ascii characters will go a bit weird.
Code: Select all
// Output directly to Dolphin emulated UART
SYS_Report("Hello UART\r");
// Redirect stderr to UART
SYS_STDIO_Report(false);
fprintf(stderr,"stderr: Hello stderr UART!\r");
// Redirect both stdio and stderr to UART
SYS_STDIO_Report(true);
fprintf(stderr,"stderr: Hello stderr UART!\r");
fprintf(stdout,"stdout: Hello stdout UART!\r");
printf("stdout: Hello printf UART!\r");
Supported installation for all our releases is via
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ppc-ode and switch-ode 0.16.4
Posted: Sun Dec 31, 2023 4:05 pm
by WinterMute
- Updating the ode packages to latest upstream
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wii-sdl and gamecube-sdl: 1.2.15-12
Posted: Sun Dec 31, 2023 11:22 pm
by WinterMute
- Lower default priority on spawned threads.
With thanks to Anthypatos
Supported installation for all our releases is via
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