Why does C3D_FVec have reversed order of components
Posted: Thu Jul 11, 2024 9:22 am
The C3D_FVec has reversed order of components (wzyx instead of xyzw), and I don't get why. The types.h has this comment before C3D_FVec declaration: /**
* @struct C3D_FVec
* @brief Float vector
*
* Matches PICA layout
*/
However, I have all my vertex data in the regular order (xyzw) and it works just fine. So why is the order reversed? Am I missing something obvious or is the comment just wrong?
* @struct C3D_FVec
* @brief Float vector
*
* Matches PICA layout
*/
However, I have all my vertex data in the regular order (xyzw) and it works just fine. So why is the order reversed? Am I missing something obvious or is the comment just wrong?