Code: Select all
/* is this a wiiu pro? */
if (len > 223 && data[223] == 0x20) {
cc->ljs.max.x = cc->ljs.max.y = 0xFF;
cc->ljs.min.x = cc->ljs.min.y = 0;
cc->ljs.center.x = cc->ljs.center.y = 0x80;
cc->rjs = cc->ljs;
cc->type = 2;
}
More convenient values should be min=55 and max=197.
Wrong calibration data lead to wrong polar coordinates values (in particular exp.classic.ljs.mag).
I don't have a Wii U Pro controller but I wrote a test and received the results from this thread:
https://gbatemp.net/threads/fbzx-wii-wi ... 944/page-2
It would be necessary to use this test on several Wii U Pro controllers to have more precise results on min, center and max calibration data:
Code: Select all
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
//---------------------------------------------------------------------------------
int main(int argc, char **argv) {
//---------------------------------------------------------------------------------
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
WPAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
WPADData *data;
while(1) {
printf("\x1b[2J"); //clear the screen
printf("\x1b[1;0H");
// Call WPAD_ScanPads each loop, this reads the latest controller states
WPAD_ScanPads();
data = WPAD_Data(0);
switch (data->exp.type)
{
case WPAD_EXP_NUNCHUK:
printf("nck pos x = %d \n",data->exp.nunchuk.js.pos.x);
printf("nck min x = %d \n",data->exp.nunchuk.js.min.x);
printf("nck max x = %d \n",data->exp.nunchuk.js.max.x);
printf("\n");
printf("nck pos y = %d \n",data->exp.nunchuk.js.pos.y);
printf("nck min y = %d \n", data->exp.nunchuk.js.min.y);
printf("nck max y = %d \n", data->exp.nunchuk.js.max.y);
printf("\n");
printf("mag left= %f \n", data->exp.nunchuk.js.mag);
printf("ang left= %f \n", data->exp.nunchuk.js.ang);
printf("\n");
break;
case WPAD_EXP_CLASSIC:
printf("ccl pos x = %d \n",data->exp.classic.ljs.pos.x);
printf("ccl min x = %d \n",data->exp.classic.ljs.min.x);
printf("ccl max x = %d \n",data->exp.classic.ljs.max.x);
printf("\n");
printf("ccl pos y = %d \n",data->exp.classic.ljs.pos.y);
printf("ccl min y = %d \n",data->exp.classic.ljs.min.y);
printf("ccl max y = %d \n",data->exp.classic.ljs.max.y);
printf("\n");
printf("ccl mag = %f \n", data->exp.classic.ljs.mag);
printf("ccl ang = %f \n", data->exp.classic.ljs.ang);
printf("\n");
printf("ccr pos x = %d \n",data->exp.classic.rjs.pos.x);
printf("ccr min x = %d \n",data->exp.classic.rjs.min.x);
printf("ccr max x = %d \n",data->exp.classic.rjs.max.x);
printf("\n");
printf("ccr pos y = %d \n",data->exp.classic.rjs.pos.y);
printf("ccr min y = %d \n",data->exp.classic.rjs.min.y);
printf("ccr max y = %d \n",data->exp.classic.rjs.max.y);
printf("\n");
printf("ccr mag = %f \n", data->exp.classic.rjs.mag);
printf("ccr ang = %f \n", data->exp.classic.rjs.ang);
printf("\n");
break;
default:
break;
}
sleep(1);
// WPAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
u32 pressed = WPAD_ButtonsDown(0);
// We return to the launcher application via exit
if ( pressed & WPAD_BUTTON_HOME ) exit(0);
// Wait for the next frame
VIDEO_WaitVSync();
}
return 0;
}