[GBA] Professor Sinister and his Marauding Mechanicals

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ant512
Posts: 12
Joined: Sat Feb 06, 2010 11:10 am

[GBA] Professor Sinister and his Marauding Mechanicals

Post by ant512 » Mon Aug 06, 2018 4:48 am

I gave my NDS/3DS/PSP/DC remake of Chuckie Egg a new coat of paint and converted it to the GBA:

http://simianzombie.com/media/2018/08/0 ... nister.zip

I didn't get around to making a title screen, but everything else is done.

There's a sparse development blog here:

http://simianzombie.com/tags/professor-sinister

ant512
Posts: 12
Joined: Sat Feb 06, 2010 11:10 am

Re: [GBA] Professor Sinister and his Marauding Mechanicals

Post by ant512 » Tue Aug 07, 2018 4:17 am

Here's a little update that fixes some bad memory reads/writes:

http://simianzombie.com/media/2018/08/0 ... nister.zip

ant512
Posts: 12
Joined: Sat Feb 06, 2010 11:10 am

Re: [GBA] Professor Sinister and his Marauding Mechanicals

Post by ant512 » Tue Oct 16, 2018 4:03 am

Here's another update. This one has a title screen, improved audio and tweaked music:

http://simianzombie.com/media/2018/10/1 ... nister.zip

ant512
Posts: 12
Joined: Sat Feb 06, 2010 11:10 am

Re: [GBA] Professor Sinister and his Marauding Mechanicals

Post by ant512 » Tue Apr 16, 2019 3:38 am

One more update:

http://simianzombie.com/media/2019/04/1 ... nister.zip

Changes:

- Added ladder mount/dismount assist to make it easier to use ladders.
- Added cheat codes for level skip, invulnerability and slow motion mode.
- Added raster effect on title screen.
- Added high score table with persistent scores.
- Fixed robot position when they collect power packs.
- Fixed memory leaks.
- Fixed crashes.
- Fixed graphical glitches when switching between scenes.
- Levels reset correctly when the game loops around.
- Game loops through correct set of levels.
- Updated title screen scrolling text.
- Optimizations.

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