Build and execute directly on 3DS

Post Reply
Domakingo
Posts: 1
Joined: Wed Jul 10, 2024 12:12 pm

Build and execute directly on 3DS

Post by Domakingo » Wed Jul 10, 2024 1:48 pm

Hi everyone :D ,

I've recently started tinkering with devkitARM and doing some experiments. Every time I want to see the results, I build a .3dsx file and load it on Citra.
I was wondering if there's a way to streamline this process. Specifically, is there a method to build the file and directly execute it on a physical 3DS console, perhaps by keeping the 3DS connected to the PC?


Thanks in advance for any advice!

WinterMute
Site Admin
Posts: 1986
Joined: Tue Aug 09, 2005 3:21 am
Location: UK
Contact:

Re: Build and execute directly on 3DS

Post by WinterMute » Mon Sep 09, 2024 10:44 am

We supply a tool called 3dslink as part of the 3ds-dev packages which, combined with 3ds-hbmenu, allows you to send .3dsx files directly to your 3ds and execute them. We do keep meaning to document this more obviously but unfortunately other maintenance and update work often takes priority.

See https://github.com/devkitPro/3ds-hbmenu ... #netloader for details.

Help keep devkitPro toolchains free, Donate today

Personal Blog

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests