Wii Sprite example hangs

support for the powerpc toolchain
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arronhuk
Posts: 3
Joined: Wed Sep 03, 2008 4:49 pm

Wii Sprite example hangs

Post by arronhuk » Thu Sep 04, 2008 11:39 am

I've managed to compile the sprite demo and load it onto the wii using wiiload but after a couple second of frantic ball bouncing it just hangs, there doesn't seem to be a reason in the code looks like it should keep going until I press the home button.

Is this a known issue?

The wii is an early model (first UK batch) and has homebrew menu running on 3.3 with the twilight patch (applied after 3.3).

TIA
Arron

gcbzzzz
Posts: 5
Joined: Sat Nov 22, 2008 11:41 pm

Re: Wii Sprite example hangs

Post by gcbzzzz » Sun Nov 23, 2008 9:09 pm

same here, but with version 3.3U

mine is a brand new US wii hooked to a PAL-M tube TV.

running it on the gcube emulator (simply removing calls to WPAD* and compiling w/out the 2 wii libs) runs just fine.

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