libogc 1.8.4

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WinterMute
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libogc 1.8.4

Post by WinterMute » Sun Oct 03, 2010 9:58 pm

libogc 1.8.4 is now available through the windows installer as usual and from the getting started page on the wiki.

libogc 1.8.4
  • added libaesnd, improved version of libasnd It supports 32 voices now and uses ACCL to read in the samples.
  • removed zlib in favour of the portlibs supplied version.
  • GX functions added, GX_ReadBoundingBox, GX_GetVtxDescv, GX_InitTexObjUserData, GX_SetFogColor, GX_SetFogRangeAdj, GX_InitFogAdjTable.
  • exit to wii menu now works with no bootstub installed.
  • FPU context switch fixed, hopefully.
  • async network init fixed.
  • smb code improvements.
  • dvd pseudo device now works on gamecube.
  • dvd reading from ppc on Wii.
  • allow override of Arena1 area from user code.
  • usb 2.0 support through ios 58+.
  • code cleanup and more doxygenation.
gamecube examples 20100930 and wii examples 20100930 have been updated for the new libogc.

With thanks to shagkur, tantricity, dhewg, ccfreak2k, rodries, emukidid, tueidj & dimok for their contributions to this release.
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the_marioga
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Re: libogc 1.8.4

Post by the_marioga » Mon Oct 04, 2010 3:34 pm

Aesndlib is compatible with asndlib in the same homebrew? (for example, for use mod and mp3 in the same homebrew)

Thanks :)

shagkur
Posts: 53
Joined: Thu Sep 08, 2005 8:40 pm

Re: libogc 1.8.4

Post by shagkur » Wed Oct 06, 2010 8:14 am

No. Because both use the DSP to do the channel mixing.

DacoTaco
Posts: 16
Joined: Tue Sep 22, 2009 5:37 pm

Re: libogc 1.8.4

Post by DacoTaco » Fri Oct 08, 2010 9:37 pm

o yayz0r \o/
about time, the svn seemed to have been stable for a while now :') (and no ipc crash either ;D )

BHSPitMonkey
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Re: libogc 1.8.4

Post by BHSPitMonkey » Mon Oct 11, 2010 3:24 pm

Are the doxygen docs hosted somewhere publicly, by any chance?

WinterMute
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Re: libogc 1.8.4

Post by WinterMute » Mon Oct 11, 2010 9:55 pm

doxygen docs are hosted at http://libogc.devkitpro.org
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dancinninja
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Re: libogc 1.8.4

Post by dancinninja » Mon Oct 18, 2010 10:12 pm

Ha! It's so exciting. I actually helped with something, neato! It was fun to make GX_GetVtxDescv. Awesome work on the fog too. That one had me just plain stumped!

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