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WinterMute
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by WinterMute » Wed Oct 20, 2010 1:37 pm
libnds 1.4.8 is now available through the
windows installer as usual and from the
getting started page on the wiki.
Note: The current desmume stable release doesn't work with the new FIFO code. It has been fixed in SVN and will be working again with the next desmume release.
libnds 1.4.8
- edit for consistency, rename glTranslate3f32 to glTranslatef32, glScalef32 takes parameters for all axes
- Changed TIMER_HZ to BUS_CLOCK and made the TIMER_FREQ macros more accurate through use of BUS_CLOCK.
- dynamic array code resets pointer in case realloc moves memory.
- add libnds.dox to source distro.
- move linkedlist & dynamicArray from common code to arm9 only.
- bgGetTileBase -tilebase is 4bit.
- added some sasserts to glCallList.
nds examples 20101020
- Updated for latest libnds
With thanks to Apples, Vuurrobin, Zeromus and Ryouarashi for their contributions to this release.
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Xenon
- Posts: 7
- Joined: Tue Jul 20, 2010 2:55 pm
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by Xenon » Thu Oct 21, 2010 11:38 pm
nds/arm9/videoGL.h
- sassert(count != NULL,"glCallList received a display list of size 0");
+ sassert(count != 0,"glCallList received a display list of size 0");
will fix that because count is u32...
#Awww possibly wrong section (should go to libnds) very sorry...
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zeromus
- Posts: 212
- Joined: Wed Mar 31, 2010 6:05 pm
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by zeromus » Fri Oct 22, 2010 2:26 am
gahhh my doo-doo. i checkedi n the fix. thanks.
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sverx
- Posts: 94
- Joined: Wed Aug 12, 2009 2:56 pm
- Location: github.com/sverx
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by sverx » Fri Nov 12, 2010 5:15 pm
Seems working with DeSmuME SVN r3852 release, found here:
http://www.emucr.com/2010/11/desmume-svn-r3852.html in case someone needs it. Unfortunately it seems there's only the Windows version. Am I wrong? I'd be happy to...
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