how can I tell if a sound effect has finished playing?

support for the gba/nds sound library from www.maxmod.org

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yrro
Posts: 12
Joined: Thu Jul 10, 2008 4:50 pm

how can I tell if a sound effect has finished playing?

Post by yrro » Fri Jan 16, 2009 3:54 pm

If I use a MOD, I can query if the player is running using mmActive, but there doesn't appear to be a similar facility for sound effects, i.e. WAV files and the like.

Is there a way I can do this?

Thanks

eKid
Posts: 65
Joined: Sat Dec 06, 2008 6:07 pm
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Re: how can I tell if a sound effect has finished playing?

Post by eKid » Tue Jan 20, 2009 3:19 am

Hmm, there's no function. Maybe I will add one for the next release... :roll:

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