Compiling for GBA

support for the ARM toolchain
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josergc
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Joined: Sat Jan 03, 2009 5:52 am

Compiling for GBA

Post by josergc » Wed Jan 07, 2009 12:04 pm

Hi all,

I am newbie making applications for this videoconsole, and after installed the devkitARM and compile some demos for NintendoDS, I was wondering how to compile these demos for the GameBoy Advance. I know there is a libgba, if I install this, what should change or configure to compile with libgba these demos instead of the libnds?

Thank you in advance!

WinterMute
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Re: Compiling for GBA

Post by WinterMute » Tue Jan 13, 2009 2:29 am

The nds examples mostly use features specific to the DS. There is also a set of examples for the GBA using libgba.
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