Shining Force 2 Tribute - Developed with devkitARM - HELP !!
Shining Force 2 Tribute - Developed with devkitARM - HELP !!
I developed this demonstration using devkitARM:
http://forums.shiningforcecentral.com/v ... =5&t=12564
I used devkitARM r23b/ibnds. I would like to adapt all code for the current devkitARM, but needed someone more able to upgrade these two libraries (think fantastic):
http://blea.ch/wiki/index.php/Thmp3
http://blea.ch/wiki/index.php/Nitrofs
http://blea.ch/wiki/index.php/Thfifo
http://blea.ch/wiki/index.php/Thsound
Although most people do not advise the use of MP3 in the games, I used and the result is very good.
Can anyone help? Someone could update these libraries?
Thank you.
http://forums.shiningforcecentral.com/v ... =5&t=12564
I used devkitARM r23b/ibnds. I would like to adapt all code for the current devkitARM, but needed someone more able to upgrade these two libraries (think fantastic):
http://blea.ch/wiki/index.php/Thmp3
http://blea.ch/wiki/index.php/Nitrofs
http://blea.ch/wiki/index.php/Thfifo
http://blea.ch/wiki/index.php/Thsound
Although most people do not advise the use of MP3 in the games, I used and the result is very good.
Can anyone help? Someone could update these libraries?
Thank you.
Re: Shining Force 2 Tribute - Developed with devkitPro - HEL
Use the nitrofs that's supported by libnds. Look at the nds examples, there is a nitrofs example. You do not need to supply an additional library for it (just link to the one included).
Re: Shining Force 2 Tribute - Developed with devkitPro - HEL
Same thing for FIFO. There is a better system for inter-processor communication which is way faster than the old IPC stuff. So that should cover your thfifo thing. You just need to port thmp3 and thsound to use the new FIFO system instead of thfifo.
Re: Shining Force 2 Tribute - Developed with devkitARM - HEL
Would you mind to do this ? Please !!! Cuz I´m not good to change "libs". I have trying to do something like this that you have told, but I couldn´t...
Anyway, thanks for your suport!
Anyway, thanks for your suport!
Re: Shining Force 2 Tribute - Developed with devkitARM - HEL
If you want any help you need to provide full source code of the whole project.
Re: Shining Force 2 Tribute - Developed with devkitARM - HEL
But help is only necessary here to update the THLIB, not to update the game. I think everyone would benefit if this were done. Both the demo and the game I'm developing does not depend on this update. The engine is all created in C language to Portuguese and adapted works in NDS. I'm currently adapting all the code for iOS and Android, and in negotiation with the UBISOFT Brazil. The "Shining Engine" is registered in Brazil. Unfortunately I can not distribute the project because he is not only linked to "DevkitPro." The programmer (IZA) of THLIB update the engine for the new devkit, but will take a while because it is timeless. But it would be great if someone work go forward.
Thanks.
Thanks.
Re: Shining Force 2 Tribute - Developed with devkitARM - HEL
my two cents:
nitrofs is distributed with libnds now
thsound and thfifo are obsolete and should not be used (whats wrong and/or missing in the libnds sound api?)
thmp3 should be updated to use the fifo system in libnds
nitrofs is distributed with libnds now
thsound and thfifo are obsolete and should not be used (whats wrong and/or missing in the libnds sound api?)
thmp3 should be updated to use the fifo system in libnds
Re: Shining Force 2 Tribute - Developed with devkitARM - HEL
elhobbs: would you mind help me with this ?
Re: Shining Force 2 Tribute - Developed with devkitARM - HEL
What specifically do you want me to help with? Thmp3 could be updated. But the rest needs to be replaced with libnds code in the main project.
Re: Shining Force 2 Tribute - Developed with devkitARM - HEL
Thmp3. Could you update this ? Could you make the THLIB work with the new libnds ? Only the code that are need to mp3 player works...
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