wii testing
Re: wii testing
I am developing game on PC - Win and run it in Dolphin emulator http://www.dolphin-emu.com/news.php
Final testing is done on Wii console.
I suppose the best way is to use USBGecko http://www.usbgecko.com/ but I have no personal experience with it. [there is no vendor in our country, so I do not know how to get it.]
Final testing is done on Wii console.
I suppose the best way is to use USBGecko http://www.usbgecko.com/ but I have no personal experience with it. [there is no vendor in our country, so I do not know how to get it.]
Re: wii testing
Hello,
I've installed DevKit & Dolphin but that "Hello, World" example simply results in a black screen on Dolphin?
Or is Dolphin only supporting graphical/GUI things?
I've installed DevKit & Dolphin but that "Hello, World" example simply results in a black screen on Dolphin?
Or is Dolphin only supporting graphical/GUI things?
Re: wii testing
Dolphin used to be a good testbed for Wii apps. Recently, however, it got some problems when sending input events (Wii remote, nunchuk, classic controller) to the apps; not sure if that's been solved.
In my opinion, Dolphin just started catering more to pirated game users than h/b developers. Of course, I would *love* to be proved wrong.
In my opinion, Dolphin just started catering more to pirated game users than h/b developers. Of course, I would *love* to be proved wrong.
-
- Site Admin
- Posts: 1986
- Joined: Tue Aug 09, 2005 3:21 am
- Location: UK
- Contact:
Re: wii testing
Read the Dolphin docs. Normally Dolphin only renders graphics created using GX but there's a button to enable framebuffer rendering which is needed for the standard console output.
Re: wii testing
well, don't get me wrong here...
I have a black Wii here and Dolphin is just to test things as I don't know what a crash of my program could cause/harm on the real Wii.
If it is really safe I could just send it over to the real Wii instead via WiFi.
I have a black Wii here and Dolphin is just to test things as I don't know what a crash of my program could cause/harm on the real Wii.
If it is really safe I could just send it over to the real Wii instead via WiFi.
Re: wii testing
Maybe you are right, but i think that pirates are guys that seal on boats and uses swordsIzhido wrote:Dolphin used to be a good testbed for Wii apps. Recently, however, it got some problems when sending input events (Wii remote, nunchuk, classic controller) to the apps; not sure if that's been solved.
In my opinion, Dolphin just started catering more to pirated game users than h/b developers. Of course, I would *love* to be proved wrong.
for example, i want to use a wiimote with mi pc, and if i can play wiigames in my pc i will do it!!! I dont have a wii in this moment.
i don't want to become a ron addict, for that!
cheers
Who is online
Users browsing this forum: No registered users and 3 guests