I've been building by myself a 3DS rendering Engine (which is compatible with Windows and Linux too) for the past few months as my college Senior's thesis. It has the basic features and the more advanced ones are planned but not implemented yet.
I would like to add some pictures too.
My research was about building a rendering library that could easily port a game from one system to another.
My github repo is still WIP but here it is
[3DS] I built a rendering Engine for the 3DS
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